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More tools coming soon!

Shot Creator

shotCreator.png

The Shot Creator allows the animator the create the folder structure for a new shot to maintain consistency in the pipeline of the project. It's a pretty useful tool for teams that require to keep consistency in the naming conventions for pipeline and organization purposes.

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The tool asks the user to input the information of the sequence, shot, task, and the type of workflow that will be used. The workflow has three options: Maya, Unreal, and Hybrid. The Hybrid workflow is for projects that uses a combination of Maya (for animation) and Unreal (for rendering). It works as a template to choose which outputs will be created. Additionally, the animator can check the individual outputs checkboxes to create the folders for these file formats.

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Demo video below shows how the tool works in Maya 2023

Disclaimer:

I don't take full ownership of the design of this tool. I used a similar tool while working as an animator for a company and I wished to create my own version of the same tool for my personal projects. I'm responsible to recreate it completely using Python 3 and Qt5 without having a base code as a starting point.

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Asset Loader

The Asset Loader allows the animator to load different assets stored in a specific folder structure under the project path. The user interface allows the animator to prompt the category, asset name, variation, and version to load as a reference, importing the file to the current opened file, or open the file to make adjustments to the asset. Additionally, it allows to create a camera through code by inserting the information using a real-world camera preset, and a camera lens. This camera is built in code to make easier to handle camera animation by adding additional nodes and setting up the display options to streamline the process of camera setup.

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In its current state, this tool is perfectly functional with a couple of tweaks to be made to improve the user experience. â€‹

AssetLoader_01.png
AssetLoader_02.png

Disclaimer:

I'm responsible for the UI/UX design and programming of this tool. I have seen similar versions of this tool functionality, but I simplified the UI design to make it work with my own workflow.

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